Knife Rush artwork: a wooden log and a red and white archery target studded with knives and apples, a cheese wheel and the game logo above a mountain lake

Knife Rush

Knife Rush is an instant game from InOut Games: throw knives at a spinning log, an archery target and a wheel of cheese, and every knife that sticks pushes the multiplier up. Four difficulty levels, 95.5% RTP, bets from $0.12 to $200 and wins of up to $20,000. The free demo is right below.

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Knife Rush in numbers

FeatureKnife Rush
ProviderInOut Games
Release date10 November 2026
Game typeInstant game, knives thrown at a rotating target
RTP95.5%
Difficulty levelsEasy, Medium, Hard, Hardcore
Knives per round30, 25, 22 or 18, spread over three targets
First knife paysx1.01 on Easy, x1.08 on Medium, x1.18 on Hard, x1.44 on Hardcore
Top multiplierFrom x23.24 on Easy to x3,608,855.25 on Hardcore
Bet per round$0.12 to $200
Maximum win$20,000 per round
CashoutAny time after the first knife sticks
ExtrasApples to collect, eight cosmetic knife skins
FairnessProvably fair settings in the game menu
ControlsSpace to throw, autoplay with cashout step and stop limits
DevicesDesktop, tablet and phone browsers (portrait layout on phones)
DemoFree on this page, no sign-up

How a round of Knife Rush works

Knife Rush went live on 10 November 2026, and it isn't a slot. No reels, no paylines. InOut Games built it around one of the oldest ideas in mobile gaming: a target spins, you throw a knife, and it either sticks in the wood or bounces off a blade that's already there. The studio added a stake, a multiplier ladder and a cashout button. That's enough to turn a time-killer into a test of nerve.

Every round runs through three targets in a fixed order: a sawn log, a red and white archery target, then a wheel of cheese. Each one starts with a few knives already in it and a couple of apples on the rim. Land the knives a target asks for and it splits apart, the counter at the top moves from 1/3 to 2/3, and the next one rolls in. Clear all three and the round pays its top multiplier on its own.

The three Knife Rush targets side by side: a sawn wooden log, a red and white archery target and a round yellow cheese

Two things on screen do most of the work. The row of dots at the top shows how many knives the current target still needs. The bar under your knife shows the next steps of the ladder, with the current one lit in gold. One bad throw and the stake is gone. Stop before that, and you keep the stake times the multiplier you reached.

Your first round of Knife Rush

  1. Set the stake. The arrows next to Bet move it between $0.12 and $200. The demo opens at $0.12, which is plenty for learning.
  2. Pick a difficulty. Easy, Medium, Hard or Hardcore, from the arrows in the Difficulty box. It decides how many knives the round needs and how fast the multiplier climbs. The box greys out once a round is running.
  3. Press the green button. It starts the round and throws the first knife. From then on it reads GO, and each press sends another knife.
  4. Watch the ladder. The gold knife in the bar marks where you are. The ones to its right show what the next throws are worth, and the arrows scroll further ahead.
  5. Cash out when you choose. The yellow Cashout button always shows what you'd collect right now. One press ends the round and pays it.

Our first round on Easy at $0.12 went like this. Ten knives went into the log without a problem, and it cracked apart at x1.42. The archery target took a few more. With Cashout showing $0.19 we threw once more, the knife clipped a blade, and the round ended at zero. Lesson learned in about thirty seconds: that yellow button is there for a reason.

Knife Rush on a phone in portrait mode: the log at x1.10 on top, the multiplier ladder in the middle, Bet, GO and Cashout at the bottom

We also compared careful aiming with tapping GO as fast as possible. Across our sessions we couldn't see any difference in how far a round went. The game ships with provably fair settings, so we treat every throw as a risk taken, not a skill tested.

More InOut instant games to try after Knife Rush

Knife Rush belongs to InOut's line of instant games: short rounds, one decision at a time, nothing to spin. Six more from the same studio that we'd give a session.

Chicken Road by InOut Games: a startled chicken above a golden egg with coins flyingFour difficulty levels

Chicken Road

The game that made InOut's name, out since 4 April 2024. A hen crosses the road lane by lane and every step lifts the multiplier. Easy to Hardcore, just like Knife Rush; RTP 98%.

Play
Stairs by InOut Games: a grinning caveman climbing a wooden ladderPick a cell

Stairs

From 28 February 2024. Climb level by level by picking the safe cell, or let Auto Select choose for you. Stop and collect whenever you like; RTP 97%.

Play
Plinko 1000 by InOut Games: glowing balls falling past a desert pyramidBall drops

Plinko 1000

Released 19 July 2023. Balls bounce down a field of pegs into multiplier slots, and autoplay repeats your last bet for you. RTP 96%.

Play
Ice Fish by InOut Games: a golden shark bursting through ice under a droneStaged catch

Ice Fish

Ice fishing as an instant game, from 11 June 2026. Choose a target and follow the catch through several stages before the result is revealed. RTP 95.5%, the same as Knife Rush.

Play
Bounce Ball by InOut Games: neon balls bouncing inside a circular arenaWin or lose zone

Bounce Ball

Launched on the same day as Knife Rush, 10 November 2026. A ball ricochets around an arena into a WIN or LOSE zone; the smaller the win zone, the bigger the multiplier. RTP 96%.

Play
Avia Wheel by InOut Games: a small plane flying over a prize wheel in the cloudsClaim or gamble

Avia Wheel

From 27 October 2026. Choose a blue, green or red plane, spin the wheel, then claim the win or gamble it; a golden rocket boosts the multiplier. RTP 95%.

Play

Easy to Hardcore: the four Knife Rush ladders

Difficulty is the only real setting in Knife Rush, and it changes more than the name suggests. Harder levels need fewer knives, but each knife is worth far more and every throw is riskier. We read the full ladder for all four levels in the demo, knife by knife.

DifficultyKnives per roundFirst knifeLog clearedTarget clearedCheese cleared
Easy30 (10 + 10 + 10)x1.01x1.42x2.70x23.24
Medium25 (9 + 8 + 8)x1.08x3.24x18.96x2,457
Hard22 (8 + 7 + 7)x1.18x6.66x97.34x62,162.09
Hardcore18 (6 + 6 + 6)x1.44x15.30x894.28x3,608,855.25

Easy is a slow walk. The multiplier doesn't pass x2 until the 17th knife. On Hardcore the second knife already pays x2.21. Every ladder saves its steepest climb for the cheese, where a single knife can multiply the total several times over. That's also where the $20,000 cap starts to bite, which we get to below.

Which Knife Rush level suits which player

Easy

For learning the rhythm and for long, calm sessions. Most rounds get through the log; few make it to the end.

Medium

The middle ground. The archery target is where it gets tense, and x18.96 at its end is a real prize.

Hard

Eight knives for x6.66, then the numbers run away. Small stakes only, because the cap arrives fast.

Hardcore

Six knives per target and x1.44 for the first one. Most rounds end in the log, and that's by design.

What the Knife Rush multipliers say about your chances

InOut doesn't publish the chance of each throw. In games built like this one, though, the multiplier at each step is normally the RTP divided by the probability of getting there. Apply 95.5% to the ladders above and you get a fair idea of the odds. Treat these as our estimates, not official figures.

DifficultyFirst knife sticksLog clearedTarget clearedWhole round cleared
Easyabout 94.6%about 67%about 35%about 4.1% (1 in 24)
Mediumabout 88.4%about 29%about 5%about 0.04% (1 in 2,573)
Hardabout 80.9%about 14%about 1%about 0.0015% (1 in 65,091)
Hardcoreabout 66.3%about 6.2%about 0.11%1 in 3,778,906

The pattern is the same at every level. Each knife trades a little survival for a little more multiplier, and the long-run return stays at 95.5% wherever you stop. Cashing out early doesn't beat Knife Rush. It just picks a different mix: frequent small wins on one end, rare large ones on the other.

Cashing out and the $20,000 Knife Rush ceiling

Cashout becomes active after the first knife sticks and pays your stake times the current multiplier. In our sessions it always paid the full amount and closed the round. The rules panel then caps any single win at $20,000. On Easy that never matters: even $200 at x23.24 is $4,648. On the harder levels the cap shows up early.

BetEasy, full roundMedium, full roundHard, full roundHardcore, full round
$0.12$2.79$294.84$7,459.45$20,000 (cap)
$1$23.24$2,457$20,000 (cap)$20,000 (cap)
$10$232.40$20,000 (cap)$20,000 (cap)$20,000 (cap)
$200$4,648$20,000 (cap)$20,000 (cap)$20,000 (cap)

What that means at the table: above $8.14 on Medium and $0.32 on Hard, the last throws of a round can't pay more than the cap, while the risk keeps growing. At $200 on Hardcore the cap is already reached at the 10th knife, x185.08. Every knife after that adds risk and nothing else.

Apples and the eight Knife Rush skins

Every target carries a couple of apples on its rim. Hit one with a knife and it bursts into your apple count, shown on the Shop button next to the target. Apples are in-game currency only: you can't buy them with real money, and you can't cash them out.

Two whole red apples and a cut apple half, the in-game currency of Knife Rush

The Skin Shop holds eight knives in four rarities. Two are yours from the start, and the rest unlock with apples. They're purely cosmetic. A Legendary blade sticks exactly like the default one, and the game says so right under the shop grid.

The eight Knife Rush knife skins on their rarity cards, from the silver Fang and icy Glacier to the purple Wraith and pink Rose Quartz
KnifeRarityPrice
FangCommonFree, equipped at the start
GlacierCommonFree, already owned
VerdantRare25 apples
EmberRare25 apples
JaguarEpic50 apples
TideEpic50 apples
WraithLegendary100 apples
Rose QuartzLegendary100 apples

Our pace was two apples in two Easy rounds. Getting to 100 for a Legendary takes a while, and that's the idea: it gives long demo sessions a small goal of their own.

What the big Knife Rush moments look like

There are no win banners or bonus rounds to show off here. The big moments in Knife Rush are smaller and louder: a target cracking into three pieces, apples bursting, the counter ticking over to the next stage.

Two ways we play Knife Rush

No plan changes the 95.5% over time. What a plan does is decide how long your budget lasts and how often you walk away with something. These are the two we actually use.

The Easy ladder with a fixed exit

$50 budget, $0.50 a round, Easy, and we cash out the moment the log breaks at x1.42. By our estimate that works about two times in three, and each success adds $0.21. It's slow and calm, and it's the best way we've found to learn the rhythm of Knife Rush without watching the balance swing.

The Hard hunt on autoplay

$40 budget, $0.20 a round, Hard, autoplay with the cashout step on the 8th knife, the end of the log at x6.66. That lands roughly once in seven rounds and pays $1.33, while a miss costs $0.20. We set the stop-loss at half the budget so the session ends on its own. At this stake the $20,000 cap is never in the way.

Mistakes that sink a Knife Rush round

What goes wrong

  • Throwing "one more" when Cashout already shows a good number.
  • Playing Hard or Hardcore at big stakes, past the point where the cap kicks in.
  • Treating timing as a skill that beats the odds.
  • Chasing a lost round by moving up a difficulty level.
  • Playing for apples. They don't change a single result.

What works instead

  • Choose your exit knife before the round starts.
  • On Medium, stay at or under $8.14 if the full x2,457 matters to you.
  • Let autoplay's cashout step take the exit out of your hands.
  • Keep one difficulty level for a whole session.
  • Take apples as a bonus, never as a reason to keep going.

Six habits from our Knife Rush sessions

Scroll the ladder first

Before you press anything, use the arrows under the knife to see every step of the level you picked.

Count the dots

The dots at the top tell you how many knives the current target still needs before it breaks.

Use the Space bar

With «Space» to spin & go switched on in the menu, Space throws without hunting for GO.

Open the fairness menu

Provably fair settings show the hashed server seed and your client seed. Look once before playing for money.

Set autoplay limits

Number of rounds, cashout step and a stop-loss all sit in one panel. Fill in all three.

Read your casino's limits

Bet range and maximum win are set per operator. The rules panel in your version of Knife Rush is what counts.

What players say about Knife Rush

Excellent 4.5 out of 5 based on 187 reviews
Tobias K.
Tobias K.Graz, Austria
13 Nov 2026

My coffee-break game now

I play Easy at $0.20 and cash out when the log breaks. Small, steady, and the cracking sound never gets old. Knife Rush is the first InOut game I keep open in a tab.

Verified player
Aoife R.
Aoife R.Cork, Ireland
13 Nov 2026

Wish the odds were on screen

The ladder shows what each knife pays but not the chance of landing it. I had to work that out myself. One star off for that.

Verified player
Mateusz W.
Mateusz W.Gdańsk, Poland
12 Nov 2026

Hardcore is pure adrenaline

Six knives into the log and x15.30 if they all stick. I got through it twice in one evening. My hands were sweating both times.

Verified player
Sofía G.
Sofía G.Valencia, Spain
12 Nov 2026

Pretty, but cash out!

Lost three rounds in a row by throwing one knife too many. Now I set the cashout step in autoplay and stick to it. Much better.

Verified player
Henrik L.
Henrik L.Bergen, Norway
11 Nov 2026

Smooth on my phone

Portrait mode, GO right under the thumb, no lag. I spent my first 25 apples on Verdant just because the green blade looked good.

Verified player
Zuzana P.
Zuzana P.Bratislava, Slovakia
10 Nov 2026

Medium is the sweet spot

Easy felt too slow and Hard too brutal. On Medium the archery target is where Knife Rush gets exciting, and x18.96 at the end of it is worth the wait.

Verified player

Our verdict on Knife Rush

Knife Rush is the most fun we've had with an InOut instant game since Chicken Road. The idea is old, but the execution is sharp: three targets with their own look, a ladder that's always on screen, four levels that really do play differently, and a skin shop that gives long sessions a goal. What holds it back is what it leaves unsaid. The odds per throw aren't shown, the timing hint in the rules suggests more control than you seem to have, and on Hard and Hardcore the $20,000 cap arrives long before the top of the ladder.

Our score: 8.4 out of 10. Start in the demo on Easy, pick your exit knife before every round, and keep Hardcore for small stakes.

Your Knife Rush questions

Yes. The demo on this page is the official InOut Games build with a virtual balance: no sign-up, no download, all four difficulty levels and the Skin Shop included. Demo wins cannot be withdrawn.

95.5%, as published by InOut Games. It is one figure for the whole game; no separate RTP for each difficulty level has been published.

The rules panel caps a single win at $20,000. On paper the ladders go much higher, to x2,457 on Medium, x62,162.09 on Hard and x3,608,855.25 on Hardcore, but anything above $20,000 is cut to the cap.

The rules tell you to time your throws, but in our sessions careful aiming and fast tapping ended rounds at about the same point. The game runs on provably fair settings, so plan your exit instead of relying on reflexes.

Yes, in any modern mobile browser. The game switches to a portrait layout with the target on top and GO and Cashout under your thumb. No app is needed.

Updated We recheck the rules panel, bet limits and all four ladders every month and after each game update.
Verified